Prerequisite: Must have attended The University of Draxus and completed the curriculum.
You’ve learned some of an artificer’s inventiveness:
- You learn one cantrip of your choice from the artificer spell list, and you learn one 1st-level spell of your choice from that list. Intelligence is your spellcasting ability for these spells.
- You can cast this feat’s 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
- You gain proficiency with one type of artisan’s tools of your choice, and you can use that type of tool as a spellcasting focus for any spell you cast that uses Intelligence as its spellcasting ability.
- You choose to specialize in firearms or automatons. When you specialize in firearms you can choose from a pistol, shotgun or rifle. Starting at level 5 the weapon will have one upgrade slot. Every 5 levels the weapon gains an additional upgrade slot. Upgrades can be added to the weapon and changed once per day. When you specialize in automatons you can choose a Modron. Starting at level 5 the modron will have one upgrade slot. Every 5 levels the modron gains an additional upgrade slot. Upgrades can be added to the modron and changed once per day.
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