After accepting a Deal of Power. A creature can use Hellfire to enhance their damage rolls. Hellfire is powered by souls. If a soul isn't consumed while using Hellfire the creature using Hellfire must pay the cost themselves.
On successful attack rolls add a d10 of fire damage to damage roll.
Twice per long rest Hellfire can be used for a minute. (2 charges)
Curse if a soul isn't consumed (killing blow) while using Hellfire a price must be paid by the user. Roll d20 on a failed roll (1-10) creature loses 2 HP from their current HP. On a success (11-20) no price is paid. If after both charges of Hellfire are used and a soul hasn't been consumed (killing blow) creature Permanently loses 2 HP from their maximum HP, along with HP from failed uses of Hellfire.
Comments