You gain a point in your choice of Charisma or Intelligence.
You gain proficiency in Insight.
Whenever a creature you can see and are friendly to drops to zero hit points, you take 1d8+1 psychic damage. If you are brought to 0 hit points with this damage, you automatically fail a death save. Whenever a creature you can see who is an enemy drops to zero hit points, you gain 1d6+1 temporary hit points. These hit points disappear after 1 hour.
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