You gain a point in your choice of Strength or Dexterity
You gain proficiency in heavy armor.
Whenever you hit a creature with a critical hit, that creature takes 3d6 extra damage of your choice between necrotic, radiant, or force damage. However, if you are hit with a critical hit, you will take 3d6 extra necrotic damage. If you are brought to 0 hit points from that attack, you automatically fail a death save.
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