You gain a point in your choice of Intelligence or Wisdom.
You gain proficiency in Perception.
Your effective range for spells that require sight is doubled. Along with this, you may also cast Detect Magic, Identify, or Detect Evil and Good once per long rest without a spell slot. You also learn the cantrip True Strike if you did not already have it. Whenever you take radiant damage or are exposed to harsh light, you must roll a DC 12 Contitution save or be blinded for 1d4 rounds.
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