Champion Of Minerva: Shield Of The Innocent Image
Prerequisite: Requires proficiency with a Shield, Requires feat Shield Master Patron must be Minerva. Must have protected innocents without asking for or receiving a reward while putting your own life at risk. Requires a Paladin and Sorcerer multi-class.
 

You are the Champion of Minerva. Through countless troubles and trials you have withstood evil and defended those who could not protect themselves. A wellspring of Her divine power wells inside you, allowing you to take the Sorcerer class as a multi-class.

Minerva's Might

When you receive this title your alignment becomes Lawful Good if it is not already. You are also able to recognize other Patron's Champions.
When taking the Sorcerer multi-class you must take Divine Soul as your subclass. Within Divine Soul you need to either take "Good" or "Law" as your affinity.
You may take the War Caster feat as you have become empowered by your lady to use a weapon and shield while casting spells just as she does.
You gain expertise with the flute, able to play it as gracefully as Minerva herself. However, you have disadvantage when playing for a crowd of 2 or more.
Beginning at 10th level, you are able to call upon Minerva as if using the Divine Intervention ability.
Beginning at 20th level, when you gain the subclass feature Otherworldly Wings your spectral wings take the form of owl wings.

Minerva's Intervention

Beginning at 10th level, you can call upon Minerva to intervene on your behalf when your need is great.

Imploring Minerva's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your player level, Minerva intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.

If Minerva intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

At 20th level, your call for intervention succeeds automatically, no roll required.

Amity and Enmity of the Divine

Due to Minerva's innate holy power coursing inside you, you are able to talk with owls and snakes at-will as if casting the Speak with Animals spell. 

While speaking to an owl in this way you have advantage with all persuasion skill checks.
Likewise, while speaking to snakes you have disadvantage on all persuasion skill checks.

You also become the Favored Foe of all snake type creatures such as Poisonous SnakeAmphisbaena, and even Yuan-ti Pureblood.

 

Champion Of Minerva: Shield Of The Innocent Image

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