Spirit Channeling Image
Prerequisite: Lv. 3
 

 As a Spirit Chanter, you learn a ritual to bond with your weapon. As it becomes one with you, your Patron Spirit can freely channel their magic through it and you. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be held by you throughout the ritual.

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

You gain the corresponding ability based on the type of weapon (Melee or Ranged) bonded with you.

If you attempt to bond with another weapon, you must break the bond with the first.

 

Melee

You have advantage on attacks made while chanting. On a successful melee spell attack, add damage to your roll equal to your WIS modifier.

Ranged

When chanting a spell that requires a melee attack or a range of touch, you may choose instead to make a ranged weapon attack and use the ammunition fired from your weapon as the spell's origin.

  • If the target is not hostile towards you or an ally, the DC of your ranged weapon attack is 10.
  • If the attack is a success, normal spell rules apply.
Spirit Channeling Image