The Augurs spent centuries studying Warlocks, Wizards, and Artificers to devise their own method of spellcasting to best utilize their connection to the Primal Spirits. This use of the spirits' magic is done through Enchanted Sigils which allow you to cast, at will, spells that would normally be outside of a Ranger's knowledge listed below.
Sigils - You can imbue your weapon with up to 4 sigils between long rest. Imbuing your bound weapon with a Sigil takes 1 minute. It takes a number of Sigils equal to the spell's level (up to max spell slot level that you can cast) to enchant your bonded weapon. You may only imbue spells from the list below.
Chanting - As long as you have one hand on your bound weapon, you may activate a prepared sigil by chanting. Your chant is determined by your Patron Spirit. Spells cast by chanting that do not require a verbal component now do. Spells cast by chanting follow the spell's normal timing, component, and other casting rules unless specified otherwise.
The number of Enchanted Sigils you can create between long rests changes at 7th level, 11th level, and 15th level.
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