Distance, Sharpshooting, Thrown Weapons
Not every battle requires making close contact with
the enemy and there is an art to fighting from a
distance, whether that be a few dozen feet or
hundreds. Warriors that know Biting Zephyr
techniques are superlative ranged combatants, not
only for the deadly accuracy of their attacks but also
the myriad tricks they’ve mastered to routinely
make shots that should be impossible.
Covering Fire (1 point)
1st degree Biting Zephyr action
Making haphazard shots to dissuade enemies, you
force opponents onto the defensive by unleashing
death from above so an ally can move into position.
Choose a number of creatures equal to your
proficiency bonus that you can see within your
weapon’s normal range. Until the start of your next
turn, a chosen creature’s movement does not
provoke opportunity attacks from creatures you can
see as you pelt the area nearby with missiles.
For each opportunity attack a chosen creature
would have otherwise provoked, you expend one
piece of ammunition or thrown weapon.
Doubleshot (1 point)
1st degree Biting Zephyr bonus action
You palm two blades or knock two arrows,
launching both missiles at the same opponent.
The next ranged weapon attack you make uses
two missiles instead of one. On a hit, you deal an
additional damage die.
Farshot Stance (1 point)
1st degree Biting Zephyr bonus action (stance)
By arching your back and stretching your arms to
their fullest extent, you make your ranged
weaponry travel further than usual.
When you use a weapon to make a ranged attack,
increase its normal range by 20 feet and long range
by 50 feet.
Point Blank Shot (1 point)
1st degree Biting Zephyr bonus action
With uncanny swiftness you ready a weapon
normally only used at range, compensating for
making an attack at an opponent within only a few
feet and giving your enemies reason to be wary.
Until the end of your next turn, being within 5 feet
of a hostile creature who can see you and who isn’t
incapacitated does not give you disadvantage when
making a ranged attack using a weapon.
In addition, when an adjacent hostile creature that
you can see moves 5 feet or more away from you,
you can use your reaction to make a ranged weapon
attack against it.