Prerequisite: You must have an intelligence score of less than 5 to take this feat.
When you make a Sleight of Hand check to steal an object or currency, you may use an action to have an immensely powerful being emerge from the shadows and beat you to a pulp until you die. You take 100d4 bludgeoning and psychic damage, and the figure monologues before brooding in a dark corner. If you are in a tavern, you take 200d4 necrotic damage as well.
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