Tenacity Image
Prerequisite: Constitution 16 Strength 10
 

When faced against the odds, you alone make it out alive through adrenaline and the will to defy your futility.

When there is 3 or more enemies within a range of 10 meters of your character and there is no allies around you within 30 meters, Tenacity activates:

  • You automatically gain a +3 to all Strength, Constitution, and Dexterity checks.
  • Your weapon now causes heavy bleeding if you roll more than a 12 on your attack roll.
  • You move an extra 15 feet per turn.
  • Once per activation, you may defy death. On your first death saving throw, you may mark all three as successful before falling unconscious. You get back up on the same turn you take your throws, and may take a Tenacity Attack (1d12, -8, always with a surprise bonus - if you do negative damage, simply apply 5ft of knockback and stun the enemy) to hit one enemy. After your defecation, you restore 2d12 Hit Points.

This ability is restored on Short Rest, and can only be used once before that. The boosts do not end when there is no longer such amounts of enemy in your radius; rather, the ability is ended when the enemies that were around you when Tenacity began have either died to your hands or fled within 45 feet of you. You may choose when Tenacity begins as soon as the condition for the feat has been fulfilled, but not after you have been attacked via Magical Damage. If you are attacked Via Physical Damage, then you may still activate the skill.

Tenacity Image

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