The god Chase-The-Sun has imbued their strength into you, forging you into an avatar of their will. Your name is the Edge, and you gain the following traits that correspond to Chase-The-Sun:
- Your alignment changes to chaotic good.
- Your Strength score is 25. This has no effect on you if your Strength is already 25 or higher.
- Your Constitution score is 30. This has no effect on you if your Constitution is already 30.
- Your Wisdom score is 25. This has no effect on you if your Wisdom is already 25 or higher.
- Your Charisma score is 30. This has no effect on you if your Charisma is already 30.
- You have a climbing speed and a swimming speed equal to your walking speed.
- You have advantage on saving throws against being frightened.
- You and friendly creatures within 30 feet of you deal an extra 2d4 radiant damage when you hit with a weapon attack.
- No attack roll has advantage against the you when you aren't incapacitated.
- Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
- If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.
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