Venomous concoctions derived from only the most rare raw materials and acids, granting you the following benefits:
- Damage rolls that deals poison damage, ignores resistance to poison damage and creatures immune to poison only resist the damage and effects of poisons from you.
- poisons can be applied to a weapon or ammunition as a bonus action, instead of an action.
- You gain proficiency with the Poisoner's Kit if you don’t already have it.
- With one hour of work using a poisoner’s kit and expending 50 gp worth of materials, you can create a number of doses of potent poisons equal to your proficiency bonus.
- Poisons once applied to a weapon or ammunition, the poison retains its potency for 1 minute.
- When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 12 + your proficiency bonus Constitution saving throw or take 2d8 poison damage, in addition to any of the poisons effects and become poisoned until the end of your next turn.
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