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Cohesion
Also called the Surge of Strong Axial Interconnection, the Surge of Cohesion can be manipulated to alter objects at a molecular level. The two orders of Knights Radiant with access to this Surge are the Willshapers and the Stonewards. The brand of Fused with access are the makay-im, or Deepest Ones. This allows the user to alter the shape of solid objects, but not human flesh, with Surgebinders able to grab matter and stretch it, altering the object as though it was soft clay. Cohesion is highly resisted by Investiture, and even a small amount of Stormlight in an object would prevent it from working.
Abilities
  • Stoneshaping: This ability manipulates the forces that bind axi together. It is considered a cousin to microkenesis , an Invested Art from Yolen that also manipulated axi, though Honor placed strict limits on Stoneshaping to prevent it from enabling the level of destruction possible with microkinesis. While in use, a Surgebinder can mold stone (or other materials) as if it were clay without the use of heat.Stone is able to sense the Intent of the Surgebinder and their past, and even show out or explain events from the past via Stoneshaping. Though stone tends to be the most difficult to Soulcast, it will easily obey through Cohesion.
  • Makay-im: The Fused with this ability, while not shown to be able to mold stone, have instead used it to phase through stone. They can move through other materials, as long as they are solid.
Transportation
Transportation allows the transfer of one's physical body into and out of the Cognitive Realm. It works by creating a miniature perpendicularity that the Elsecaller can go through. It is significantly easier to enter the Cognitive Realm using Elsecalling than it is to leave it. It is possible for Elsecallers to leave the Cognitive Realm without seeking a perpendicularity however this is a more advanced skill than entering. Elsecallers are able to use this ability to worldhop.
Two instances of this ability:
Anchor jumping allows an Elsecaller  to locate a distant space through the oceans of Shadesmar. this ability allows the user to relocate to another place or plane by selecting the soul of an inanimate object in the vicinity of the location they wish. Concentration is the utmost importance. this also allows the user to transport up to 9 allied creatures. This feature requires both charges of surgebinding. Using a single charge the user may create an anchor on an inanimate object to relocate at a later use. This ability can only transport the user. Only 5 can exist and creating a sixth will randomly override a previously made anchor.
Shared Location allows the Elsecaller to locate the soul of an allied creature. The closer the bond between them the easier it is to find them. roll a perception on a D100 and add your ability modifier.  
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