Increase your Wisdom score by 1, to a maximum of 20.
You gain proficiency with the Medicine skill and Herbalism Kit tool, and Sleight of Hand checks made to groom (cut hair, apply makeup [not for disguise purposes], apply cologne/perfume, etc).
You may sell/offer your services to people or creatures who can understand you, providing grooming and medical attention for a fee of your choosing. The DM determines the fairness of your prices and will haggle, deny, or accept your services.
You may brew one Potion of Healing or craft one Healer's Kit during each long rest, provided you have the necessary materials and tools. If your rest time for a long rest is reduced to less than 8 hours, making a potion still requires that you rest for 8 hours.
Additionally, you may gather, rather than buy, ingredients for Potions of Healing and Healer's Kits, and have advantage on Nature and/or Survival checks made to gather those supplies. Depending upon available ingredients and your roll to gather ingredients, the DM may increase the potency of your crafted Potion or grant additional Healer's Kits during your next long rest.
Previous Versions
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