Gravitation
The Surge of Gravitation can be manipulated to change the direction and strength of an object's gravitational attraction.
- Basic Lashing: This ability alters an object's or being's spiritual gravitational bond to the planet below, instead temporarily linking it to a different direction. It allows the Surgebinder to run up walls, or send objects or people flying off into the air. Lashings only affect gravitational pull and not mass, so different things with different masses will still fall at the same speed. Lashings can only send something in a particular direction and can not be locked into following an object.
- Lashing can also affect liquids. Surgebinders can rotate themselves in the air using wind resistance, and can also lessen the force of the wind while flying.
- Taking sharp turns while Lashing can cause the Surgebinder to black out. When Lashing multiple objects or beings at a time, it is possible to create a sort of channel around the group, which will keep them close together. Basic Lashing requires skin contact if the Surgebinder is trying to infuse an external object or being.
- Basic Lashing continually consumes the Stormlight with which the object is infused until the object runs out of Stormlight or the Surgebinder dismisses their Lashing; as such, the length of a Basic Lashing is dependent on the amount of Stormlight used.
- Advanced users of Basic Lashing can employ partial Lashings — a half-Lashing upward, for example, would make the Surgebinder effectively weightless, while a quarter-Lashing would halve the person's weight. It is also possible to use multiple Basic Lashings simultaneously so that the infused object or being will be pulled toward different directions at once or pulled toward a single direction but stronger than gravity normally would. It is possible to only Lash part of an object, though this requires skill.
- EACH sphere used allows for up to one hour of time and MUST be refered to DM as to the strength of each orbs lashing. For example using 3 spheres equals 3 hours of time where orb one is 1/2 lashing and the remaining two at 3/4 lashing
- 1/4 Lashing = weight change (Lighter)
- 1/2 lashing = Weightless
- 3/4 lashing = weight change (Lighter/Heavier)
- 1 full Lashing= 3x speed
- Reverse Lashing: (Concentration) By combining the Surges of Gravitation and Adhesion, one can create a bubble around a surface that imitates its spiritual link to the ground beneath it. In effect, this makes the infused object pull other objects towards itself. It is much harder for Reverse Lashing to affect objects touching the ground, where their link to the planet is the strongest; objects falling or in flight are the easiest to influence. Other objects can be affected, but the Stormlight and skill required are much more substantial. This ability is believed to be a specialized version of Basic Lashing. Reverse Lashing requires a command and constant skin contact for it to work, though it consumes comparatively little Stormlight. A Objects infused with a Reverse Lashing do not glow with Stormlight, becoming darker instead along with other things in their vicinity, possibly by pulling light into the object.
Division
- Decay: Using the Surge of Division, the Surgebinder can touch an object and cause it to burn, turn to dust, or decay in other ways. The Surgebinder can exercise significant control, such as to burn a pattern into a piece of wood. It can also be used on sentient creatures at a lesser power. This splits the molecular bonds of the object the Surge is used on, but not the atoms themselves. It is likely to have the ability to ignite objects. Decay can be used to create types of sculptures, such as adding color when burning objects or grayscaling them.
- On stone and earth this ability has a low DC, on objects such as precious gems, metal or organic material the DC is higher. Dm dictated.
- any one object can only have a decay effect used once on it and the effects are permanent.
- ROLL A D100 to determine rate of decay.
- The size of the intended target determines the Stormlight cost. Refer to DM.
Shardplate and ShardBlade, as well as spren are immune to the effects of the surge.
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