Your talent for throwing weapons is without equal. You gain the following benefits:
- The long range and max range for all weapons with the thrown property is increased by an amount equal to your Strength modifier or Dexterity modifier, multiplied by 5.
- You can draw any weapon with the thrown property as part of any attack with that weapon.
- You gain two thrown weapon tricks as described from the list below. These tricks can only be performed with weapons with the thrown property. Once you use one of your tricks, you must complete a short or long rest before that trick may be used again. You may choose an additional thrown weapon trick at level 8.
Thrown Weapon Tricks
Double Toss. As an action, you may make two attacks against one target, or one attack against two targets. Use your full Strength or Dexterity mod for the damage of these attacks.
Palm Throw. This trick can be used as part of any ranged weapon attack. Two weapons can be thrown at the same target at the same time. Make only a single attack throw for this attack. Do not apply Strength or Dexterity to the damage of either weapon.
Sneaky Shot. As a bonus action, make a Slight of Hand (Dexterity) check with a DC of 15. On a failure, this trick is wasted. On a success, the next ranged weapon attack made with a weapon is made on advantage.
Trip Shot. As an action, make a ranged weapon attack. If the attack hits, the target must make a Strength saving throw or a Dexterity saving throw. On a failure, they fall prone. The DC for this check is equal to 8 + the damage dealt by the attack.
Tumbling Toss. As a reaction, make a ranged weapon attack immediately after moving 20 feet or more.
Two with One Blow. As an action, make a single ranged weapon attack against two creatures within 5 feet of one another. Only one attack roll is made for both targets and this attack may hit one, the other, or neither.
Comments