You ventured too far into a zone of plagueland, and found yourself scarred by the powerful energies that permeate the area. Maybe some of the bright blue fire singed your arm or leg. maybe a plaguechanged creature struck you, and opened a wound. This magical wound causes strange magic to manifest within the creature afflicted by it. You gain a +1 bonus to any one stat of your choice. You also gain one of the following benefit:
Spellplague Remnants. You gain the ability to cast one 1st level spell of your choice from the sorcerer spell list. You can cast this spell once per long rest, and if you have at least one spell slot of necessary level or higher, you can cast the spell using those spell slots. When casting a spell, not including cantrips, you must roll 1d20. On a 1, roll on the Spellplague Wild Magic Table. Intelligence, Wisdom, or Charisma are your casting ability for this spell.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/29/2022 2:49:37 AM
|
0
|
1
|
--
|
Coming Soon
|
Comments