Prerequisite: 4th Level blood hunter or higher
Optional Blood Hunter Class Feature
- When you finish a short or long rest you can spend one or more hit dice and convert them into vitality points.
- The maximum amount of vitality points you can have stored at any one time cannot exceed your proficiency modifier.
- When you activate a crimson rite or amplify a blood curse you can spend a vitality point instead of taking damage.
- You can only use hit dice from your blood hunter class with this feature and your vitality points last until they are expended or you finish a long rest.
Comments