Prerequisite: Requires a Dexterity score of 13 or higher
You have imbued your weapons with magic so many times the act has become as natural as breathing. Just as your muscles remember the thousands of times you have swung your sword, your magic remembers it too. You gain the following benefits.
- Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- Once per turn when you cast a spell that requires a melee attack with a weapon and a casting time of one action, you may treat that attack as an attack action for the purposes on other feats/abilities. You don't add your ability modifier to the damage of this attack.
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