Red Wizard Initiate Image
Prerequisite: Human, non-good alignment
 
  • At second level as you chose your arcane tradition and came into your own, you attracted a red wizard mentor, who began tutoring you in arcane secrets unique to the school. through a series of rituals, spells, and imparted arcane lore, you have forever lost the ability to manifest necromantic spells, but you have gained arcane boons long forgotten to the casual student. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • You learn the Aid spell and one 1st-level spell of your choice. The 1st-level spell must be from the Abjuration school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.

  • Starting at 3rd level and every level thereafter, whenever you gain a wizard level, you learn a third spell per wizard level rather than the standard two. This third spell must be an abjuration spell, and can be drawn from the wizard, cleric, or warlock spell list. The spell counts as a wizard spell for you, uses your Int modifier where applicable, and must be of a spell level you can cast with your wizard class levels. If the spell comes from the cleric or warlock class list and isn't also on the wizard list, it can't be higher than sixth level.

    In addition, one of your two standard chosen spells on level-up must be an abjuration spell. If you know all abjuration spells of the wizard school for all spell levels you can currently cast, you may use this spell to pick another wizard spell of a different school.

Red Wizard Initiate Image

Comments

Posts Quoted:
Reply
Clear All Quotes