
You can prepare and deliver deadly poisons, gaining the following benefits:
- Choose a +1 to either STR or DEX
- When you make a damage roll, you ignore resistance to poison damage, and Immunity becomes resistance.
- You can coat a weapon in poison as a bonus action, instead of an action.
- You gain proficiency with the poisoner's kit if you don't already have it. With one hour of work using a poisoner's kit and expending 5 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or 10 identical pieces of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or piece ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a Constitution saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or take 2d8 poison damage and become poisoned until the end of your next turn.
- This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8).

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