Prerequisite: Strength and Dexterity 13 or higher.
You’ve developed the skills necessary to hold your own in close-quarters grappling. Weilding no weapons allows you to outmanuever targets. You gain the following benefits:
- You have advantage on attack rolls against a creature you are grappling.
- You can use your action to attempt a takedown and pin an opponent with a dexterity or strength check. A specific takedown may be attempted requiring additional roles given the characters creativity and experience in takedowns. All to the GM's discretion.
- While unarmed you can use your Dex modifier for all grappling checks.
*this feat is a prerequisite for advanced grappling feat.
Previous Versions
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10/3/2022 8:19:03 PM
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