You are a free spirit, and get easyly distracted, despite of the circunstances.
A shining object, the scent of meat, a funny figure, etc are all possible sources of distraction, that may even divert you from an active combat.
At the beginig of every turn, you must roll 1d12. Bellow you find the possible results and its consequences:
- 7, 8, 9, 10, 11, 12: Nothing happens
- 4, 5, 6: You get distracted by something that passes near you. You lose your bonus action and reaction this turn.
- 2, 3: You get distracted by a different sound/scent in the surroundings. You lose your action and reaction this turn.
- 1: You see something that completely draws you attention. You must use all your actions to disengage and move towards the source of the distraction.
*If you roll a 1 and does not have enough movement to disengage and reach the source of the distraction, than you must move the closest you can, without disengaging.
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