You've spent a lot of time in labs experimenting with illegal drugs, granting you the following benefits:
- Increase your Constitution or Wisdom score by 1, to a maximum of 20.
- You gain proficiency with the herbalist's kit if you don’t already have it.
- With 12 hours of work and at most once per day, you can create a narcotic whose recipe you know, provided you have the ingredients and an herbalist's kit on hand. You prepare enough doses for a number of creatures equal to your proficiency bonus.
- You know the psychotropic joint recipe.
Psychotropic Joint
Ingredients: leaves from a pychotropic plant worth 50 GP, parchment
Value: 20 GP per dose
As an action, light and smoke the joint, which lasts 1 hour. The mild, well-balanced pyschotropic effects calm your nerves and soothe your anxiety, providing resistance to the frightened and granting 1d4 temporary hit points, which expire at the end of the effect.
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10/4/2022 9:24:09 PM
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