Whenever you finish a long rest, you can mark one nonmagical weapon, armor, piece of clothing, or other object you can touch with a rune of your choice. The rune will give the effect according to the Rune Effects list. The rune will hold until it is used or until you finish a long rest, when the rune fades.
You may choose one of the following:
- Fire - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 fire damage
- Ice - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 cold damage
- Storm - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 lightning damage
- Poison - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 poison damage
- Death - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 necrotic damage
- Light - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 radiant damage
- Life - while wearing the object bearing this rune, the user can use their bonus action and restore 5 HP to themself or any creature they touch
- Blood - while wearing the object bearing this rune, the user gets 5 temporary HP
- Shield - while wearing the object bearing this rune, the user gets +1 to their AC
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