Runecarver Initiate Image

Whenever you finish a long rest, you can mark one nonmagical weapon, armor, piece of clothing, or other object you can touch with a rune of your choice. The rune will give the effect according to the Rune Effects list. The rune will hold until it is used or until you finish a long rest, when the rune fades. 

You may choose one of the following:

  • Fire - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 fire damage
  • Ice - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 cold damage
  • Storm - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 lightning damage
  • Poison - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 poison damage
  • Death - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 necrotic damage
  • Light - the weapon marked with this rune is rendered magical and allows user to deal additional 1d6 radiant damage
  • Life - while wearing the object bearing this rune, the user can use their bonus action and restore 5 HP to themself or any creature they touch
  • Blood - while wearing the object bearing this rune, the user gets 5 temporary HP
  • Shield - while wearing the object bearing this rune, the user gets +1 to their AC
Runecarver Initiate Image

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