At the top of the round, you and a willing ally may switch Initiative.
As an Action, you can order a command to reposition. All allies within 120 feet that can hear you can use their reaction to disengage and move up to half their movement speed.
You always know the Initiative order.
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Birthrights and Attunements are an expanded Feats list that may be made available by your DM. Birthrights are powerful boons your character has had since birth, whereas attunements are earned at set level thresholds just like Feats.
Birthrights are game-changingly powerful, so balance your encounters accordingly.
Attunements are similar in power to Feats, but are more geared towards unlocking specific niche playstyles, and are less game-breaking for a vanilla setting.
Gain one Birthright from Character Creation, and an Attunement at levels 5, 10, 15, and 20.
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