You have grown accustom and efficient to using thrown weapons giving you the following:
When attacking with a weapon with the thrown weapon you may use strength or dexterity in place of the other for any roll.
Gain proficiency with any weapon with the thrown property and sling attacks are treated as if they were thrown.
Gain a + 1 to strength or dexterity while using weapon with the thrown property.
Weapons with the thrown property have their long range doubled and their minimum halved. When you make a thrown weapon attack and hit your target it can deal + 5 damage or give disadvantage to the target's next attack roll. you can choose to make thrown weapon attacks ignore disadvantages through 1/2 cover and 3/4 cover, and full cover is treated as 1/2, but it cannot have the previous affect also get a - 3 to your roll to hit(after other modifiers)
Once per short or long rest if you throw a javelin or spear you can Peirce cover/walls/or enemies to hit a target behind the blocking object(s) or creature(s) (you do not have to see them) this only works once on metal cover and gargantuan creatures, colossal creature immediately impede the weapon but take 50% more damage, and can only affect up to 4 hits after the first. Each subsequent hit after the second will deal 3 less damage each time. Gain an extra charge at levels 7, 13, and 15
Thrown weapons will deal an extra 1d4 damage, and an extra 1d4 at levels 7, 13, and 15
Weapons with the thrown property will receive any buffs or debuffs that would affect it whether its being used as a ranged or melee attack including spells like true strike, absorb elements, or smite and other feats like 2-weapon fighting, crossbow experts 2nd affect, and sharpshooter.
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