Thanks to your growing willingness to put yourself in harms way to better those around you, you have gained No Good Deed (Goes Unpunished).
- As part of gaining this feat, you are allotted up to your level in Karma Points. New Karma Points can be gained through good acts performed by you. That being said, attempting to gain good karma by causing harmful situations does not qualify; i.e. Lighting an orphanage on fire and then saving the orphans solely for Karma does not work. Karma point allocation is at DM's discretion.
- As part of the (Goes Unpunished) variant, you can spend Karma points to directly affect YOUR dice rolls. If you roll a 5 to attack, spending 1 point of Karma will alter your dice to 6; 2 points alters it to 7, etc. You can spend up to your maximum on any dice roll you make.
- Other variations of No Good Deed do exist, possibly in her secluded temples or out in the wilds. May Karma Bless you in finding them.
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