You gain the ability to concoct potions during combat.
Quickly combining ingredients from your pouches, you concoct a potion with random properties. Roll 1d10 to determine the damage type of the potion (table below).
1 - Concoction becomes unstable and explodes. Toxic fumes fill the air obscuring your vision. Take 1d4 damage. Attack roles made against you have advantage till your next turn.
2 - Fire Damage 1d10 (Fire Bolt)
3 - Ice Damage 1d8 (Ray of Frost)
4 - Poison Damage 1d12 (Poison Spray)
5 - Acid Damage 3d4 (Acid Arrow)
6 - Necrotic Damage 1d8/1d12 (Toll the Dead)
7 - Force Damage 1d10 (Eldritch Blast)
8 - Bottle of Faerie Fire
9 - Bottle of Grease
10 - Healing Salve 1d4 + spellcasting modifier (Healing Word)
After completing your concoction, as a Bonus Action, you may make a ranged spell attack to throw the potion at a designated space or creature within 30 feet (60 feet with disadvantage) that you can see.
At higher levels you are able to concoct more potent potions. The potions damage doubles when you reach 5th level, triples at 11th level, and quadruples at 17th level.
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