Your people have an old, rare magic that binds another soul to your own. A soulmate.
Upon birth, those who are fated with a soul bound soulmate are left with a unique mark. Only your soulmate(s) have an exact copy, or perhaps the completion of part of the mark you bear.
Soulmates can be bound through time, place, and exist regardless of race. These individuals exist in multiples, but most typically pairs. Soulmates’ traits only manifest upon meeting their counterpart(s).
In addition to the traits of the base race, soulmates gain these features.
Bound. You and your soulmate(s) are under these semi-magical effects:
-
You all can sense the direction and approximate distance of each other.
-
You all can feel intense emotions of each other such as pain, grief, or rage at any distance. If there are more than two soulmates, you know which one was the source of the emotion.
-
You can feel all emotions and can choose to read each others’ surface thoughts if within 30 feet of each other.
Fated Familiarity. You share an immensely deep understanding with your partner(s), as if you had spent your entire lives together. As such, you are perfectly synchronized. Soulmates gain the following benefits:
-
You can Help a partner as a bonus action as long as you are within 30 feet of them.
-
You cannot be charmed or frightened as long as you can see a partner.
-
If a partner is reduced to 0 hit points by a hostile creature, you have advantage on attack rolls against that creature until either you or it are reduced to 0 hit points.
Time to Panic! When your soulmate is in danger, anything and everything you were, are, or planned to be doing goes out the window and you immediately take action to secure your true love's safety, no matter the cost. Worked into a panicked frenzy, you are suddenly strengthened with hysteria, and anything that gets in your way will be puréed.
Speak to your DM regarding these additional special abilities specific only between you and your soulmate(s):
- You might gain healing if they are close enough. Recommended Healing is 2d4 once per day, if partner is within 30 feet.
- You have a feeling of dread hanging over you whenever your partner is in danger and you may even start taking a small amount of damage if you are too far away from your soul bound partner for too long. Recommended Damage is 1d4 once per day, if partner has been apart from you by a distance of more than a mile for longer than 24 hours.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/9/2022 6:27:08 AM
|
3
|
3
|
5e
|
Coming Soon
|
Comments