A rune, thought long forgotten, that bestows the user with a malicious energy similar to that of demons. Once this rune is learned, it will manifest itself permanently on the users body after the first creature the user kills. The bearer of this rune gains a ruin/chaotic charge counter (20 max) that increases by 1 with every three creatures killed. You gain advantage on Charisma (Intimidation) checks, immunity to poison and a resistance to fire damage.
In addition, during combat when the rune reaches or is at 10 charges, the first time a creature enters within 5 meters of you they take 2D6 necrotic damage. At 15 charges, each creature with 10ft. of the user must succeed on a Wisdom saving throw or become frightened for the duration of 1 minute. At max charges(20), gain +2 to attack rolls.
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