Prerequisite: Dual Wielder Feat
You've become a maelstrom of blades in a fight. You've learned to use both of your blades as if they were extensions of your arms.
- Increase your Strength, Constitution or Dexterity by 1, to a maximum of 20.
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On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
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Once on your turn, before you make a melee attack with two weapons that you are proficient with and that do not have the heavy or reach property, you can choose to take an additional -4 penalty to the attack roll. If the attack hits, you add +4 to each weapon's damage.
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*Note* The attack penalty applies to both swings.
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Sets attack penalty to -3.
- Feat cannot be taken unless Dual Wielder feat has been taken.