The Peter Smash!
If you have a weapon in one hand and no weapons in the other you can use your last action to charge up your action for your next turn. The Peter Smash has to be the last action of your turn and will automatically happen on the first action of your next turn. If you're uninterrupted during the charging period you will attack the creature you targeted or the nearest enemy near you with an extra 2 dice for your attack.
The Griffinian Scripts
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