Prerequisite: +2 modifier to Dexterity
Your initial attack gains additional +2 in damage if landed while moving/dashing across at least 15 feet of space. Altered terrain prevents this feat from activating. Gain advantage on grab attempts after moving/dashing. Enemy is immediately knocked prone if hit/grapple is a success. If the attack or grab misses, make a dexterity saving throw to remain standing. If failed, the player becomes prone.
Can be paired with flight or jumping
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