Prerequisite: Requires a Constitution score of 13 or higher
Due to your history of consuming high volumes of alcohol, you can handle it better than most.
- Increase your Constitution score by 1, to a maximum of 20.
- You gain proficiency with Constitution saves and have advantage on Con saves to avoid the effects of poison from being drunk.
- Gain proficiency with Brewer's Supplies. If you already have proficiency, then you gain expertise instead.
- Charm of the Drunkard: Although you've often been found in a drunken stupor, there are times when your words or actions call attention to you and your audience becomes enamored by your activities. Once a day, if you spend one minute speaking or performing for a crowd, you can choose a number of creatures equal to your proficiency bonus that must make a DC 13 Wisdom save. On a failed save the creature(s) become charmed by you or a creature of your choice for 1 hour. It is Charmed by you until the effect ends or until you or your Companions do anything harmful to it and it remains unaware that it was charmed.
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