Empathic in their nature, these creatures can sense the memory and thoughts of other creatures. By connecting to those with an empathic bond, you’ll be told the future or the past of this being. The establishment of this link is unpredictable. Roll a wisdom saving throw. If the roll is equal or below 5, you will get lost in the memories and fall unconscious for 1d4 hours. You will relive the memory or thought in real time and will be incapacitated for its duration. The trance will be interrupted if you take any damage. If the trance is broken, you’ll receive 1d8 psychic damage.
Seer of Thought and Memory
By touching a willing creature (or a creature incapable of resisting) you can sense a glimpse of either that creature’s worst nightmare, brightest dreams or most traumatic or delightful experience, depending on your choice. You can do this a number of times equal to your proficiency modifier per long rest. The glimpse can contain a sequence of maximum 10 seconds. Roll a D20 to determine the amount of information you receive, upon the DM’s choice. A creature cannot change their memory in any non-magical way.
Watcher of Memories
By touching a creature, you can enter a memory of their choice and relive it as how they perceived it at the time of happening, as if you where standing next to them. You cannot interact with anything in the memory, nor can anything interact with you. If the memory is somehow blurred, as if information has been removed by magic or by any similar means decided by the DM, you will not perceive that specific information. A D20 may be rolled at the decision of the DM. You can do this a number of times per long rest equal to you proficiency modifier.
You can also touch a creature and try to search after a memory. Describe the memory and roll a D20. The DM will change the DC for success depending on your description. If the creature has a corresponding memory, you will relive it in the same way. If the creature lacks a memory comparable to the description, the DM chooses whether to describe another, similar memory, or nothing at all. This may only be done once per long rest.
Master of Memories
Upon reaching 9th level, you will receive the spell Modify Memory. This spell will not count as one of your spells in a spell list. If you are not a spell caster, the save DC will be rolled against your wisdom modifier + 8 + proficiency bonus. You will be able to cast it without any verbal or somatic components, though it must be casted through touch. Instead of describing the modified memory through speech, you visualize it. Any detail left out is for the DM to decide upon. You can cast this spell once per long rest.
Previous Versions
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