You always look to doing much more than you should and probably than you could. Most people would be at least shocked. You cannot be stopped before you reach your goal. You throw your own body in the line to achieve your goals, and harm yourself if it means that you will be able to do what you must. You can harm yourself, an amount equal to your classe’s hit die in order to regain spell slots. If your class gets its max hp based in d6’s, for example, recovering a 1st level spell slot will be 1d6 damage. For each spell slot level you would want to regain, another die is added. When you do this, you get advantage in your spellcasting ability’s saving throws and those who try to withstand your spell’s effects have disadvantage on their saves for the time that you keep your regained spell slots. If you die after taking this feat’s damage, you can use any spell slots gained with this feat you want before actually dropping to 0 hit points. You also have advantage in your death saving throws if that is to happen. Once you died with this feat and had advantage in your death saves, you can only get that advantage back in (your hit die) long rests. If you’re a Warlock, for example, and your hit die is 1d8, you can regain the advantage in death saves if you die with this feat after you take 1d8 long rests.
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10/12/2022 6:03:59 PM
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