upon taking this feat the player can take the Telekinetic feat for free
Telekinetic reduction: (reaction) when the player takes damage other than physical they can take 1d8 less damage
reduction is increased to 2d8 at level five, 3d8 at level nine, 4d8 at level 12, 5d8 at level 18
telekinetic manipulation: (bonus action) once per short rest you can use you telekinetic abilities in more focused way(slow time, produce or create, levitate, etc.)
this can be used twice at level seven and three times at level 14
Telekinetic healing: (action) up to you intelligence modifier(refilled on a long rest) you can heal an ally and yourself 2d8+con
enhance mind: (1 minute) up to your proficiency mod(refilled on short rest) you can determine what types of telekinesis are in play and know the origin points of them
telekinetic movement:(when available) you use you telekinetic force to move an extra 20+(dex,str) you must forgo your movement for an entire turn to refill this
telekinetic will: for two minutes boots your telekinetic abilities and add your strength+ contusion to any modifier. afterwards you become exhausted
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