
Prerequisite: Wisdom or Charisma 13+
You are adept at encouraging others, granting you the following benefits:
- Increase your Wisdom or Charisma score by 1 to a maximum of 20.
- At the end of a Short Rest or a Long Rest, you can give an inspiring performance: a speech, a song, or a dance. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who witness the performance. The chosen creatures each gain Temporary Hit Points equal to 2d6 + your Proficiency Bonus.

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