Having many years in combat and being in sticky situations has given you faster ways to think on your feet and adjust accordingly to the situation.
Ability charges(Shin Points)
you gain three ability charges called " Shin points" using these charges can activate a series of abilities that can help you out in a bad situation, You may use 1 shin point per turn. They recover after a long rest
Shin point abilities
*You can give reroll any roll(Damage, ability check, attack, heal, etc)
*You can disengage as a special action instead of an action or bonus action
*You can dash as a special action instead of an action or bonus action
*You can give yourself a second bonus action for that round
Information dance(passive)
You gain insight on a creature and improve yourself based on them accordingly
To activate this ability you must
*Have seen or engaged the creature for at least 1 minute
*Have landed at least 2 successful attacks on it
*Its health must be 75% or lower
(this ability is still active even if the creature dies)
The following benefits you gain upon activation
*You learn its ac in comparison to yours
*If the creature is a monster type(beast abyssal, etc.) You learn its HP in comparison to yours
*if the creature is a race type and has a class, you get to choose one of its class abilities or feat up your level and may use it Within 1 minute(10 rounds). Using this ability again gets rid of the old ability and is replaced with the new one. You may use this only once per creature every 24 hours
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