You have found ways to arcanely manipulate the great magical axioms.
Select two cheat abilities
- add an additional first level spell slot
-have an additional Attunement slot
- have one magic item where are you do not have to meet the requirements to tune to it
-you can dual wield shields
-you can choose to negate one negative feature from an ability or item
-Once a day you can cast two leveled spells on the same turn.
-You can wield a shield and a two-handed weapon
-You can make any one weapon that does a D10 or less damage have the light and finesse property while you wield it.
- once a day you can Double the range or add one additional creature to any spell
.. will add more prob
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