You have done extra training and become a specialist in a specific type of weapon.
Cleavers: Battleaxe, Glaive, Greataxe, Greatsword, Halberd, Longsword
You must be proficient with the weapon you are using to gain the benefits listed below, and you must be proficient with at least one weapon in the group listed above in order to take this feat.
- When you take the Attack action and attack with one of the weapons listed above, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.
- Bleed Damage. When you score a critical hit while wielding a cleaver with two hands, that creature takes an additional 1d10 slashing damage at the start of each of its turns. This effect can stack if you score multiple critical hits against the same creature. The creature makes a Constitution Saving Throw against a DC equal to 8 + your Strength modifier + your Proficiency Bonus at the end of each of its turns. On a success, the bleed damage is reduced by 1d10. A creature suffering from bleed damage or an adjacent ally can use their action to make a DC 15 Medicine check, ending the bleed damage on a success.
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