You have a great affinity toward bats, leading to studying their habits and behaviors. This affinity has finally borne fruit as you develop an almost symbiotic relationship with these creatures of darkness.
The character gains the following benefits.
- You can speak to bats as if you were under the effects of Speak with Animals. You do not learn the spell, and this only affects bats.
- Any roll involving bats, such as Wisdom (Animal Handling), Wisdom (Insight), Intelligence (Nature), has advantage.
- You gain a Bat Familiar as if you had cast Find Familiar. If the bat dies, another will take its place after a long rest.
- You learn the Conjure Animal spell that can only summon Bats (Bat Swarms, Giant Bats, Dire Bats). You can do this once per long rest, and it is cast at your highest spell level. You can cast it using one of your regular spell slots, with the effect determined by the spell slot used.
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