Prerequisite: Spell casting or pact magic
Increases your Charisma by one.
You can imbue one weapon you are currently holding (if none you can imbue your fists) with elemental magic as a bonus action. Causing the weapon to deal 1d6 + proficiency bonus extra damage of acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, or thunder.
You can also forgo imbuing a weapon and call the element of your choice to hit your target as a spell. Doing this takes one action, expends all charges, and deals 3d6 + proficiency bonus elemental damage of your elemental choice.
Previous Versions
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10/19/2022 1:07:30 AM
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10/19/2022 1:15:07 AM
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10/19/2022 1:21:55 AM
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