Curse Of Lycanthropy (Werewolf) Image

Prerequisite: The character must have been bitten by a werewolf or completed a ritual to gain Lycanthropy.
The character has contracted the Curse of Lycanthropy, which has begun to take hold. The character may choose to cure the curse, embrace it or fight it, which opens up further consequences.

Physical Characteristics

More pallid skin and increased hair growth.

 Slightly more muscular and athletic.

 Characters that don’t already have sharp teeth or pointed ears also develop them.

The infected humanoid develops a mild allergy to silver and wolfsbane, even when in their base form. This manifests in becoming itchy when touching it and developing a rash or blisters after longer exposure.
 

Embracing and Fighting the Curse

 

Terror of the Night

When you take a long rest, you must succeed a DC 10 Constitution saving throw or become transformed into hybrid form at a random point during the rest, attacking the nearest available creature a minimum of 3 turns if able. Your actions and bonus actions must be used for melee attacks against other creatures if able during those turns, and attempting to transform back afterwards must also succeed a DC 10 Constitution saving throw. This does not use your limited transformations, and you still gain all the benefits of a long rest if you resume your rest before 30 minutes past. In order to remember the events of this transformation, you must succeed a DC 10 Wisdom saving throw, otherwise you have no recollection of these events.

 

Reversion and Embrace

You may attempt to become cured or embrace the curse of lycanthropy. 

  • Cure: The curse lasts until removed by remove curse or a similar effect. If you do, you no longer gain any of the effects of this feat, however if you gain it genetically then the only way to remove it is with a Wish Spell.
  • Embrace:
    • Each long rest due to Terror of the Night, you may attempt to gain more control over your transformations by making a DC 10 Constitution Check.
    • Each long rest you kill creature(s) while transformed due to Terror of the Night, gain a -1 modifier that attempt to the Constitution Check in attempts to control the beast, it resets at the start of dawn.
    • If you succeed in an accumulative total of 5 Constitution Checks when you attempt to control the beast, you automatically succeed on saving throws for the Terror of the Night feature except on full moon, in which case you have advantage on the saving throw. 

 

When cursed with Lycanthropy, you gain the following benefits,

 

Fearful Strike

After you deal damage with your fangs, you may attempt to make an Intimidation check against the target's Wisdom saving throw with advantage. If you succeed, they are frightened of you until your next turn.

Keen Hearing and Smell

Have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Darkvision

Gain Darkvision 60ft, or extend your darkvision by 60ft.

Resistance

Gain resistance to non-magical Bludgeoning, Piercing, and Slashing attacks that aren’t silvered or from wolfsbane only when transformed

Regeneration

On the night of a full moon, you regain 10 hit points at the start of your turn. If you have taken ‘damage from a silvered weapon, this trait does not function at the start of your next turn.

Vulnerability

Attacks against you that are made with silvered or treated with wolfsbane weapons do maximum damage on a hit. 

 

Shape Change

The character gains the ability to shape change as a bonus action into either a Hybrid form or a Wolf form once per long rest.

 Once changed the character gets an additional +2 STR and +1 DEX as well as -1 INT and -1 WIS.

When the character changes shape any non magical or specialized armour or clothing they are wearing is torn. 

When the creature uses the Shape Change ability, it must make a DC 10 Wisdom Saving Throw. On a failed Wisdom save during shape change, the character loses some control of the beast and enters reckless attack. You have advantage on all attacks and others have advantage on attacks against you until you change back. You also must attack each turn and move to within 5 feet of an enemy when not already (prioritising perceived weakest foes first). If you critically fail the wisdom save you can’t distinguish friend from foe, change to hybrid form and attack.

 

Hybrid Form:

Multiattack. Can make two attacks with claws, or one bite and one claw

Bite Melee Weapon Attack: 1d8 + Str Mod + Proficiency Bonus to hit, reach 5 ft., one target. Hit: (1d8 + Str Mod + Prof Bonus) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. Melee Weapon Attack: 1d8 + Str Mod + Proficiency Bonus to hit, reach 5 ft., one creature. Hit: (1d8 + Str Mod+ Prof Bonus) slashing damage.

[Add 1 d8 at level 6 and additional at level 10]

Can only communicate in broken, guttural speech

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Hearing and Smell. Have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Move speed becomes 45 feet

 

 

Wolf Form:

Multiattack. Can make two attacks with claws, or one bite and one claw

Bite Melee Weapon Attack: 1d6 + Str Mod + Proficiency Bonus to hit, reach 5 ft., one target. Hit: (1d6 + Str Mod + Prof Bonus) piercing damage.

Claws. Melee Weapon Attack: 1d6 + Str Mod + Proficiency Bonus to hit, reach 5 ft., one creature. Hit: (1d6 + Str Mod + Prof Bonus) slashing damage.

[Add 1 d6 at level 6 and an additional at level 10]

Can not communicate.

Keen Hearing and Smell. Have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Gain a +4 bonus to stealth checks

Move speed becomes 50 feet

 

Moons Cycles

Full Moon

On a full moon, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse. 

Embrace the Curse - DC 10 Constitution Saving Throw

Resist the curse - DC 20 Constitution Saving Throw

The curse is at its strongest whenever there is a Full Moon in the sky - at that time, if the character has not mastered it’s Lycanthropy,  the infected character must make all Wisdom saving throws that cycle at disadvantage to retain their sense of self.

New Moon

Waxing Crescent

First Quarter

Waxing Gibbous

Full Moon

Waning Gibbous

Third Quarter

Waning Crescent

Curse Of Lycanthropy (Werewolf) Image

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