Variant: Spell Points Image
Prerequisite: For variant rule use. Only if permitted by DM
 

In this variant, each spell has a point cost based on its level. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th level. Cantrips don’t require slots and therefore don’t require spell points.

Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can’t reduce your spell point total to less than 0, and you regain all spent spell points when you finish a long rest.

Spells of 6th level and higher are particularly taxing to cast. You can use spell points to create one slot of each level of 6th or higher. You can’t create another slot of the same level until you finish a long rest.

The number of spell points you have to spend is based on your level as a spellcaster, as shown in the Spell Points by Level table (DMG, pg. 288). Your spellcasting level also determines the maximum-level spell slot you can create. Even though you might have enough points to create a slot above this maximum, you can’t do so. Furthermore, your level in the individual spellcasting classes still determines what level of spells you can know or prepare for that class, so even though you are able to create 9th-level spell slots as a 17th level spellcaster, if those levels were split across different classes, you would not know any 9th-level spells (you can still "upcast" a lower level spell using as a 9th level spell)

Spell Point Cost
Spell Level Point Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7
6th 9
7th 10
8th 11
9th 13

 

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10/21/2022 5:10:49 AM
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Variant: Spell Points Image

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