You have a very particular set of skills. Skills you have acquired over a very experienced and lively career in the military and police services. Skills that make you a nightmare for people/life forms that struggle with morality, order, and the rule of law.
Select proficiency in:
2 languages,
2 of the listed toolsets/kits from the following selection only: Cook's Utensils, Healer's kit, Thieves' tools, Forger's tools, Poisoner's kit or Disguise kit. The toolset/kits selection will need to be manually entered into the player's worksheet.
1 either a musical instrument or a gaming set.
Select proficiency/expertise with 2 weapons. Note: This ability ignores the two-handed limitation with melee weapons only. Bows still have a two-handed requirement with this feat.
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits:
- Increase your Intelligence score by 1, to a maximum of 20. You always know which way is North. You always know the number of hours left before the next sunrise or sunset. You have double proficiency with land vehicles and the ability to attune up to five items.
- You have a swimming ability equal to your walking speed. If you have a swimming ability already add +10 feet to your swim speed. The swimming ability will need to be manually entered into the player's worksheet.
You are disadvantaged with persuasion & deception skills. You see thru people's intentions, are hyper-aware, have extraordinary abilities in distinguishing facts from fiction, and identify patterns, signs, and clues in leading to & identifying truths.
- You take a -3 bonus to deception & persuasion.
- You gain a +3 bonus to insight, intimidation, investigation, perception, and survival.
Through your past military & police professional training you have learned the following arcane abilities:
- Detect Evil and Good, Find Steed, Identify, Pass without trace, and Zone of Truth.
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