Curse Of The Wereraven Image
Prerequisite: Requires Davian Martikov approval.
 

You have helped Davian Martikov immensely and in return, he has offered you the chance to become a were raven which you took him up on that offer.  When confronted by a room of shiny objects or confronted with something especially shiny the player must roll a charisma saving throw. 

 

Speed 30 ft., in humanoid form; 10 ft. , fly 50 ft. in raven form; 30 ft., fly 50 ft. in hybrid form

 

Mimicry. The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

 

Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn’t function at the start of the wereraven’s next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn’t regenerate.

 

Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 1d4+3 piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy.

 

Change Shape. The wereraven polymorphs into a raven–humanoid hybrid or into a raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies.

Previous Versions

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10/23/2022 1:24:05 PM
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Curse Of The Wereraven Image

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