Gain +2 to Dexterity gain +5 to attack when making a ranged attack roll. Your thrown weapons have an increased attack range of 250 feet double this range when in stealth. Thrown weapons Darts deal an additional 1d12 necrotic damage and pierce up to two additional enemies. roll percentiles <1 additional enemy on a 41%-60%> <2 additional enemies on 61%-99%> <Auto Critical on 100%>. Nets when thrown as a bonus actin you may imbue the net with sentience. The net may grapple any enemy it chooses within 30 feet as an action the creature make a dex save dc 22 or be grappled and knocked prone. Bows deal an additional 3d8 Radiant damage on it roll a d20 dc 15 on a success blind the target until your next turn.
DM information- may be used 12 times per day must use a long rest or charges will not reset until they do so. on the 13th attempt the DM rolls a 3d6 and chooses one of the following effects. 1. roll a d20 the player is transformed into a lizard for 24 hours. 2.the player makes a cont save DC 18 on a failure the players vision becomes pigeon like and now has a 360 degree field of vision and has disadvantage on all attack rolls and saves. 3. The player randomly uses the blink spell at the worst times <DM's choice>for an hour. 4. The DM rolls 4 times on the wild magic table choosing two effects <on a double roll such as a 2 and a 2 either reroll or double the effects power. 5.The player spends their action doing nothing when hit with an attack the player mus make an intelligence saving throw or be forced to give the attacker the nicest compliment they can think of. 6. The DM Chooses any magical item and creates a sentient variant that holds an unwavering hatred towards the player and will spend eternity hunting them down to kill them. <if the item is being carried by a creature the creature carrying the item must make a wisdom save dc 25 or become possessed. <the creature may repeat this save once every millennium however the DC raises by 5 on each failure. While possessed the creature gains "Boon of Immortality".>
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